master various abilities to further enhance your dragon warriors like:Ĭard Action Battles with Intuitive Controls RPG leveling system to train your dragon warriors and raise their power levels
unlock and play with a number of hero and enemy dragon warriors Train and discover hidden abilities and transformations to increase your final power level.
Battle trough various challenging challenges and unlock new heroes or villains to play with. As much as I'm a fan of the DBZ series, if I was to choose between this title and a King of Fighters title for the GBA, I'd choose the latter without batting an eye.Get ready for the all-new Dragon Ball smartphone game that fans around the world have been waiting for! Battle it out in high-quality 3D stages with character voicing! Enjoy 1 on 1 action against rival players from across the globe!Ĭhoose your favorite power level warrior and make him the most powerful of them all. It's another one of those titles that would appeal mainly to fans of the series. Though this title is fairly solid, it does have its fair share of shortcomings and it doesn't really excel at doing anything to appeal to gamers. The game worked fine from there on, and seemed to be a mechanical error with one of our handhelds, but we're not entirely sure what the problem was.
#How to play dragon ball z super sonic warriors 2 how to#
We checked our systems and they seemed to be working okay, but after the game dropped several more times, we tried switching systems. Can you help Dragon Ball Z: Supersonic Warriors 2 players More Cheats and Tips for Dragon Ball Z: Supersonic Warriors 2 If you need more help with this game, then check out the following pages which are our most popular hints and cheats for this game: how to use the ultimate move. While testing the multiplayer, in the middle of a bout, the game would just disconnect. Another problem with the multiplayer is that the game dropped quite a bit during gameplay. During testing, I had a nice variety of characters unlocked while my opponent had a copy of the game fresh out of the box and was at a distinct disadvantage. Players who haven't unlocked much are at a vast disadvantage as only the key characters at their weakest levels are available at the start. Each person has 12 points to play with and can choose whoever they want. The multiplayer portion of the game is isolated to the versus mode and follows the point-based character selection. The game requires a copy of the game to every person playing and utilizes the wireless connectivity of the DS. Once you unlock more characters, you can have a balanced force at your disposal that can consist of a powerhouse, a mid-range character and a weak character. Gero or just one character that can hold his own, like Super Saiyan 3 Gotenks. Players have the option of having a force of three weak characters like Child Gohan, Cpt. You can have a maximum of three characters, but they have to be under a certain amount of points. This is where you'll find that characters are assigned points based on their power, similar to Capcom vs. As you unlock hidden characters, you'll find some are overwhelmingly more powerful than others. In all modes other than the Story mode (where you're assigned specific characters from mission to mission), you can select your characters, though some strategy is definitely required. Once unlocked the extra abilities will be available in all modes of gameplay including versus. Everything from special attacks to hidden characters to the ability to become a Super Saiyan (where applicable) are available to be unlocked. The mode also contains the vast majority of the unlockables the game has to offer. Things like characters boasting that the opponent can't cause any harm or that a very specific attack is incredibly powerful (which would mean get a perfect victory or use a given attack respectively) are annoying and can totally soar over the heads of players. The conditions for progression are hidden within the pre-battle text-based banter. The issue is that the game doesn't tell you what the conditions are. One major gripe with this mode is that to unlock the branching story missions, a specific set of criteria not so bad, right? That's not quite the problem. A given character's story is laid out on a grid-based map, with a path of missions that can be taken and some branching storylines that bring some new perspectives to the universe. Though it is plagued with a hammy narrative, including lines like "within this gentle-hearted legendary warrior, a terrible rage has been awakened." the fact that each character has his own storyline that parallels the others adds a new take that works rather well. The Story mode has the meat of the game and includes an interesting new take.